#include "common.h"
struct 	v2p
{
half2 tc0:TEXCOORD0;
half3	c0:	COLOR0;
};
half4 main	(v2p I)	:COLOR
{
half4	t_base=tex2D	(s_base,I.tc0);
half3	final=t_base*I.c0*2;
return half4	(final, t_base.a);
}